We can hear everything and its opposite about video games and mental health. But a brilliant university has just taken stock of the subject.
What about video games on mental health? If most of you are already aware of the beneficial effects, here is a study that will (partially) support you in this idea. Indeed the University of Oxford carried out a study on the subject on a panel of 40,000 people (still).
Thus, for six weeks, the researchers examined the behavior of the players. The study was carried out in particular in collaboration with seven different publishers who agreed to provide their data (without prior consultation). Andy Przybylsk, the professor who is in charge of the study on the video game explains in the columns of The Guardian :
With 40,000 observations over six weeks, we really gave increasing and decreasing video game play a fair chance of influencing emotional states in the realm of well-being, and we found no evidence for this. On the contrary, we have seen evidence of the absence of a link in many cases.
The practice of video games would therefore not have a negative influence on mental health. But as everything is never all white or all black, know all the same that the study specifies that an abusive practice can call this result into question. Thus, by increasing his playing time by ten hours a day compared to his usual consumption, a player could thus affect his well-being. Ditto for people who play not out of desire but out of necessity (Korean MMO players who have to mine resources will be able to recognize themselves).
Another study from the same researcher in the midst of the Covid pandemic had been able to give quite positive results on the beneficial effects of video games. Once again, it’s all about restraint and dosage. Any consumption in the abuse is inevitably harmful, it is for example the case of the sport.
What do you think of the results of this study on a personal level?