Take-Two (GTA, Borderlands) plays it Nintendo with its games

Take-Two (GTA, Borderlands) plays it Nintendo with its games

Take-Two seems to have a pretty sound policy on latency in video games and seems to be playing on the same playing field as Nintendo on this. This is what we can say about it.

In its quarterly conversation with investors, the editor of GTHAS and Borderlands Take-Two was obviously able to speak on several subjects. In particular, we can learn that the company predicted that it would earn a little less money than expected with 5.4 to 5.5 billion dollars in net sales, instead of 5.8 to 5.9 billion dollars. as initially expected. But that’s not all, its CEO Strauss Zelnick was also able to talk about the company’s policy on game delays.

Take-Two acts Nintendo way

Within the large productions to come at Take-Two we can note in particular (in addition to GTA 6 which is programmed in the distant future) Marvel’s Midnight Suns and Kerbal Space Pprogram 2. Two games that have been delayed for a few months for one and several long months for the other. Something to ask investors. Why is it taking so long? Zelnick responded to this by stating that there were no productivity issues at Take-Two. According to him, the company just insists on releasing hits.

We certainly have very high quality expectations and requirements, and this is reflected in the fact that we perform at all levels.

This company is a successful factory. We haven’t had a disappointing outing in as long as I can remember, and that’s honestly the most important thing.

Besides the fact that the company Take-Two surely has huge ankles, we can in any case welcome the fact of wanting to perfect a game and taking the time it takes to develop it rather than releasing it quickly but in a totally sloppy way .

If I had to choose, I would much rather have the situation we find ourselves in with Take-Two, which is that we had delays and had to revise the forecast down.

I’d choose that any day over taking flops. That’s really the key in this business. We’ve had issues – we’ve been around long enough to remember – where in the past we’ve had title delays, and it was always worth the wait, because when we got to the other side , the results were delivered and the small delay ultimately did not matter in the context of the results we were able to deliver.

This is the perfect example of the quote attributed to Shigeru Miyamoto (Nintendo’s strongman): “A delayed game might be good one day; a bad game released will always be bad. “

Without getting too wet, we can hope that GTA 6 strictly respects this Take-Two way of doing things.

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