Led by Microsoft, gravedigger of Majesco, Psychonauts could have been an incurable trauma for its creator, Tim Schafer. The enthusiasm of the public for the adventures of Razputin “Raz” Aquato, admittedly a bit long in coming despite the cheerful critics of its release, confirmed to the father of Grim Fandango and Full Throttle that we should not give up, what to deliver this widely suggested and hoped sequel would be beneficial. It will have been another 6 years for Double Fine, but in the end, Psychonauts 2 should boost everyone’s happiness hormones.
Raz wanted to become a psychonaut. His exploits in the Roc-qui-murmure camp and in the Rhombe de la Ruine opened up this path forbidden by his family. Here is this child of entertainers now intern, eyes full of stars as he discovers the Mgalobe, base of all the operations of this group of spirit spies – but history does not say if he will be paid. in visibility. No question of dreaming too long. The master of the scene, Truman Zanotto, whose kidnapping was aborted, remains in a coma. It is always necessary to find out who sought to harm him, why, and once again try to unveil a conspiracy that seems to date back to ancient times. For this there will not be thirty-six solutions: we will have to explore brains.
Once you have spent the first few moments helping you get back into the bath with a “dentesque” re-acclimatization course, Psychonauts 2 reveals its true nature: a sequel to the 2005 game without memory turmoil. Nothing has really changed from the original, and if you’ve discovered or relaunched it recently (it’s featured in Game Pass since last May, don’t be deprived), you’ll find your marks easily.
A Psychic Teeth Adventure?
The heart of the game remains the exploration by frolicking from platform to platform. No surprises or upheavals – except for the environments which we will talk about later. Lively, responsive, easy to handle, if a little rough, the psychic acrobat Raz has almost the same range of movements, with jumps that can be doubled, bounces off walls and other somersaults while hanging on. ledges, improvised trapezoids, bars, vegetation, or grinding on rails. We would not have balked at a little tolerance in the face of minor inaccuracies, sometimes due to a hazardous replacement of the camera, or when the hero too close to a ledge falls directly instead of staggering for a moment to give us time to catch up. Similarities do not mean grumbles: the moments of frustration, if they always exist in the rush, are much less numerous. The Cirque de la Viande wound can be closed.
Psych, mom, psych
Of course, because we embody a psychonaut, an explorer of thought, we gain access to other ways of moving or reaching areas prohibited to ordinary people. In other words, a whole bunch of powers. The basis of the first part returns with few changes. It should be noted that the Tlkinsie is, for example, more friendly and intuitive, with an automation of gripping and targeting, fawn Control. Psy Tir, Pyrokinsie, Levitation and Clairvoyance are there. And everyone has their role to play. It suffices to assign to a key of the slice when desired, without pressure, a pause both immediately applied. Three new ideas are added to the mixture: Mental Connection, Time Bubble and Projection to respectively hold on to floating thoughts, slow down an enemy or an object and create a duplicate of paper that can pass through fine entrances.
To go around all that there is to deny, God knows that it will be necessary to call upon all these capacities. And especially not to hesitate to make them progress, by improving his rank as a psychonaut. The means to level up are numerous but, to sum up, it is mainly necessary to grapple with hundreds of items (scraps, treasures, half-brains, emotional baggage …). Also go through the store. The level design does not try to challenge a 3D Mario, but it will make the right arguments to push you not to miss the slightest blind spot or ignore certain markers. And the provision of equipment, the Thought Tuner, unlocked at the same time as the camera, to pop up Mental Connection channels will add an option, just like a plunge gained by a side quest. Tips: do not neglect the concentrated jump and do not forget that a good fire generates an updraft and therefore something … to rise.
Balze it’s not worth it when you have it in your brain
It will also be remembered that these skills are used for other purposes. To travel in the unconscious is to enter hostile territory, filled with creatures that eat away at the psyche of their host. We often hit each other. Censors, in different forms, are joined by other types of negative thoughts, such as explosives …