In recent months, PlayStation has filed several patents with the same goal: to help the player. A second player might be able to help you get through a complicated passage of a PS5 game.
Whether Elden Ring allows you to summon allies to get out of the most difficult moments, other PS5 games leave you alone in your distress. Since 2020, Sony has been seriously working on the issue and has had a new idea that the firm wants to protect.
A second player to help you in your PS5 games
What if a second player could step in to pass difficult passages in a PS5 game for you? That’s the concept behind a new patent filed by Sony Interactive Entertainment. The principle would be to be able to create points, comparable to checkpoints, to authorize the arrival of another player. We immediately think of the system available in the Sub-like and others, except that it is not said that the two players can progress together. The patent image below reveals that there would be an entry point and an exit point for the second player.
But it should be noted that at the time of writing these lines, this is all theory. It’s a patent and like the mountain of patents filed, there’s no guarantee that it will actually end up being enforced. On the other hand, it is far from being the first, which could demonstrate a real desire from PlayStation to offer such features in the future.
In-Game Help on PlayStation 5
Since its launch, the PS5 has offered the feature “Game Help”. By opening the Control Center, you can for example watch a video to recover a golden bolt in Ratchet & Clank: Rift Apart. Sony has many other ideas. Like that of making players relive a failure on video, by superimposing advice so as not to make the same mistakes again.
A previous patent mentioned real-time interaction with coaches who would guide you on how to proceed. This could be done via written messages, commented videos or voice chat. Artificial intelligence – which is debated following a controversy over Hellblade 2 – would also be considered. The AI would analyze your behaviors to reproduce them, and especially take over to overcome an obstacle. In a cooperative game, the AI could also replace the player who should leave at the last minute.
Do you think all these patents aimed at helping players are really necessary? Or are today’s difficulty and accessibility options already good enough? Tell us everything comments.