The news had been somewhat fanned by the patents around a new controller, but the arrival of games from the Nintendo 64 game library is now a reality … But in what state?
The not so young of our dear readers no doubt remember a time that others will have been lucky enough not to know: that of this damn PAL encoding standard and its 50 Hz frequency which crushes the images and slows down the rhythm. . At that time, rare were the lucky few who could like this bourgeois Julo slam 790 units of an old currency to afford an import version of Street Fighter II on the luxurious Super Famicom. Until the arrival of the GameCube, the poor little Europeans that we are had no other choice but to opt for said 50 Hz, while waiting for better players. This was obviously the case on Nintendo 64.
Trotting or galloping?
If the arrival of Nintendo’s first 64-bit classics via the Nintendo Switch Online + Additional Pack subscription must have thrilled some nostalgic gamers during the Live broadcast last night (before discovering the price of the replica of its controller origin, but that’s another story), questions are already being asked about the European versions that we will have the pleasure of (re) discovering.
Indeed, the most attentive spectators did not fail to compare the announcements made in the American and Japanese versions of said Nintendo Direct, and noted that the question of frequency did indeed arise from the appearance of Epona behind the logo of the legendary Ocarina of Time. Judge for yourselves: here the North American version, and here European.
The suspicions are reinforced all the more by laying eyes on the covers of the very first salvo which will arrive at the end of October:
If the Mario Kart 64 or Dr. Mario 64 covers are displayed in their NTSC, Super Mario 64, Ocarina of Time, or StarFox 64 versions (all the more so when it appears under the nickname “Lylat Wars”) should appear much more familiar to you.
These localized titles released on Nintendo 64 will they necessarily be displayed in 60 Hz to enjoy their French versions? If the absence of any translation had been able to cringe some teeth with the release of the Super Nintendo Mini in 2017, the North American versions had at least had the merit of making forget some childhood traumas.
Contacted by our colleagues from Video Game Chronicle, Nintendo just dodged the subject:
We have nothing to announce on this subject.