New World: interview with Ramin Djawadi, composer of the soundtrack of the Amazon Game Studios game


Expected on September 28, “New World” is a 17th century massively multiplayer role-playing game inspired by British America. And it is Ramin Djawadi, well known to Game of Thrones fans, who composes the soundtrack! Maintenance.

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If the video games branch of the giant Amazon, under the banner ofAmazon Game Studios, has suffered several big storm warnings in recent months, he still holds the bar with his game New World. Announced in 2016, this massively multiplayer role-playing game, the release of which has been postponed several times to be now stalled for September 28, takes place in the 17th century. The players colonize a fictitious land called Aeternum, inspired by British America.

Here is the latest trailer for the game, which introduces its universe.

To develop its vision and especially the sound environment of its game, necessarily immersive given its nature, the team ofAmazon Game Studios enlisted the services of the famous composer Ramin Djawadi, creator of the sumptuous soundtrack of Game of Thrones (2 Primetime Emmy Award key) and Westworld, to name just two examples. He is supported in his task by Brandon Campbell, who has often worked in tandem with Ramin Djawadi on the soundtracks of Game Of Thrones and Westworld exactly.

Upstream of the official announcement of their collaboration in the development of New World by signing the soundtrack, we were able to ask the duo a few questions.

DashFUN: To begin with, I would like to know what relationship do you have with video games? Is this something far back in your childhood? Did you grow up with it?

Ramin djawadi & Brandon campbell : We both grew up playing video games, and we love to play them. It’s funny because, when we started working together years ago, sometimes we would leave the studio a little earlier, we would each go home and go online to play together!

Ramin, you were the apprentice of Hans Zimmer, who has worked on video games on several occasions. What did you learn from him?

Ramin djawadi : I feel really lucky to have had the privilege of working with Hans. What I learned from him goes far beyond the art of writing music for a film. There are so many other elements that are a big part of the job, like being super organized with all the music that needs to be written, the recording sessions, the technical aspect of the studio and the creation of demos. It was an incredible experience.

Amazon Game Studios

You have already composed video game soundtracks on several occasions. What do you like or find interesting about this exercise?

Ramin djawadi & Brandon campbell : The difference with a film or a series is that in a video game, there is little or no synchronization with the image. It gives us greater freedom to express our musical ideas or develop themes, etc… It’s a change of pace and approach to composition. At the start of “New World”, we didn’t have any images to compose directly on. Instead, we tried to capture the mood, the emotions and provide additional “meaning” to the player, be it exploration, danger or adventure.

When and how did you come to work on “New World”? Can you tell us more about your collaboration with Amazon Game?

Ramin Djawadi & Brandon Campbell: Patrick Gilmore contacted us and explained the main lines of the game he was working on, giving us the overview he had of it. We both found it super interesting and we jumped into it with enthusiasm. At first the game was still in development so there were no videos. We relied on concept art, renderings of weapons, sketches of animals and creatures, as well as descriptions and explanations from our amazing audio director, J-Ed [NDR : Jean-Edouard Miclot, le directeur audio du jeu]. There was a first step of exchanging ideas and experimenting until we found our common “musical language”.

Below, a making-of of the game’s music …

I imagine creating music for a video game is a little different than creating music for a movie or series. How do you work?

Ramin djawadi & Brandon campbell : The biggest difference is the lack of synchronization with the image and, suddenly, musically …

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