Naughty Dog : future games upset because ofElden Ring ?

Naughty Dog : future games upset because ofElden Ring ?

Elden Ring deeply marked the video game industry, including the co-president of Naughty Dog, Neil Druckman. The studio could well be inspired by this title and a successful indie game for its next games.

Since Uncharted 2: Among Thieves, Naughty Dog took a massive leap forward in storytelling and literally flipped players over with The Last of Us and The Last of Us 2. But the studio is also looking at what’s being done elsewhere and was particularly shaken by two hits.

Elden Ring and Inside, the new inspirations of Naughty Dog ?

say thatElden Ring has turned video games upside down is an understatement. From players to developers, the jewel of FromSoftware has been able to transport (virtually) everyone into its universe and make it adhere to its proposal.

Neil Druckmann, co-president of Naughty Dogeven says he is currently interested in this kind of games that rely more on an environmental narrative than on cutscenes, and also quotes the nugget Inside.

I’ve more recently been interested in things likeElden Ring or Inside that don’t rely as much on traditional storytelling to tell their story. In The Last of Us, the best of the storytelling is in the cutscenes, but also a lot of the gameplay, in moving through an environment and understanding the story just by observing it. For me, right now, it’s one of the greatest pleasures I get from these games that trust their audience to figure things out. Games that don’t hold your hand is what interests me the most in the future.

Neil Druckmann interviewed for The Washing Post (via IGN).

So goodbye cutscenes in the future The Last of Us 3 or a new franchise?

A possible evolution without denying oneself

The answer is no. Whether Naughty Dog seems to want to push the environmental storytelling, even more than does The Last of Us 2, there will always be the cinematics and dialogues that are the strength of the studio’s productions today.

That’s not to say we’ll never get dialogue or cutscenes., these are tools that we will keep in our box. And I think there’s a way to move things forward, at least for the kind of games we make within Naughty Dog. Once again, i’m really interested in never resting on one’s laurels and trying something a little new, a little different, that won’t appeal to everyone but that’s okay. The teams are very excited about the various projects we are currently working on.

Neil Druckmann interviewed for The Washing Post (via IGN).

The next games are obviously going to be a little more risky, even if TLOU 2 has already divided well in itself.

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