The creator of the Mortal Kombat video game saga, Ed Boon, posted on his Twitter account a 1992 making-of video, revealing the creation of the character of Scorpion with his actor, and his famous cry “Get over here!”. Did you say cult?
The joy of diving into the archives. Ed Boon, the creator of the cult saga of ultra-violent fighting games Mortal Kombat, unearths a very nice little making-of video of the very first game, ahead of the 30th anniversary celebration of the franchise scheduled for next year.
“2021 actually marks 30 years of when we actually started working on the game. To celebrate, it seems like a fun idea to share some behind-the-scenes stuff. This video shows how we created the character of Scorpion and its iconic grappling hook movement with the “Get Over Here!” writes the person concerned. In the costume of the ninja, martial arts expert Daniel Pesina, an old friend of the game’s co-creator, John Tobias. He lent his features to other characters in the game.
August 1992: birth of a Kulte game
In 1992, arcades were still far from suffering the full force of competition from home consoles, which would later emerge victorious in this somewhat uneven battle. At that time, the effervescence reigned within the community of players. The fighting game Street Fighter 2, developed by Capcom, arouses a tidal wave, and reigns supreme in arcades.
Many publishers, scenting the vein, are trying to compete for the place of undisputed champion of fighting games. Among them, an editor who undoubtedly has a little more hollow nose than the others: Midway Chicago, which will create the event with a game based on two new concepts for the time: Mortal Kombat.
The character sprites are in fact made from digitized actor videos; a technique tested two years earlier by the publisher Atari for its arcade game Pit-fighter. And above all, the highlight of the show, an outburst of ultra violence never seen before in combat, where the characters pour hectoliters of sprays of blood, before the winner finishes his opponent in what constitutes the peak of the fight: the famous Fatalities.
In other words, savage killings of the opponent, which will also increase in sadism and discoveries as and when the games are released in the following years: decapitation by uppercut, tearing of the spine and from the heart, a kiss of death, a fighter transformed into a living torch … If the cinema had on the theme of the graphic representation of violence already quite a step ahead, it was a revolution in the world of video games.