After too long an absence, the most famous bounty hunter finally made her comeback last month. What if Metroid Dread answered a lot of questions, didn’t the end quite feel … definitive?
Quickly after having lifted the veil on and episode in 2D that nobody (or almost) did not suspect, the producer in charge of the series Yoshio Sakamoto quickly took the floor, just to clarify the narrative issues of Dread:
We obviously took all of the previous episodes into consideration, wondering how they were going to fit in while thinking about the conclusion. This is the conclusion of an arc, and we will have to come up with new ideas for the future. I still feel relieved to have accomplished so much!
The rest will amaze you
And because the time a priori values those who spare themselves details and other details necessary for the proper understanding of an idea, the same Sakamoto was once again questioned by the site CNET on the prospect of “seeing Samus again in a future mission”, as the Metroid Dread end screen suggests:
As long as the character of Samus exists, I think his adventure will continue. I think Samus should continue his adventures, and it will take the best of ourselves to do that. Metroid Dread concludes the five-episode arc that has now lasted 35 years. However, I have the impression that this is not the “ultimate” end. We should be able to pursue the license and expand its universe. So yes, as long as the character Samus is loved by the players, I wish I could fulfill my duty.
Between the lines, the producer who had fought so hard at the end of the 2000s so that Nintendo did not leave the Metroid license in the only expert hands of Retro Studios would therefore like once again to supervise the continuation of the adventures of the famous bounty hunter.



Things (not) very concrete
But because life can’t be all about triple shots and other morph bombs, Sakamoto finds himself dreaming when asked what other series he would like to be able to work on:
This is a very, very difficult question. I think it really depends on when it could happen, what I would like to do at that time, what my team would like to do, and if the players would like it. Unless I am in this configuration, it will be very difficult to realize this idea. And even so, it would be very difficult for me to answer. Sorry, it’s very vague but it’s a difficult question !
With 62 years on the clock, will Sakamoto have the opportunity to work again on an episode of Metroid? Who knows, at the rate things are going, it might even be released before a certain Metroid Prime 4, perhaps expected one day, on Switch …