A few days before the release of the very conclusive Metroid Dread, an ex-Retro Studio comes out of his reserve to tell what Metroid Prime 3 could have been.
As a fog as thick as that of the depths of Zebes continues to surround the development of Metroid Prime 4, announced as rebooted At the beginning of 2019, here is the senior producer of Metroid Prime 2 and 3 Bryan Walker delivers some unseen behind the scenes of the last episode signed by Retro Studios.
Released in 2007, just a few months after the arrival of the Wii, Metroid Prime 3 was seen as a new showcase of what Nintendo’s new console could offer in terms of immersion, by offering the possibility of independently directing the arms. of Samus Aran thanks to the Wiimote / Nunchuk combo. A certain Julo had even compared the plug in but to the keyboard / mouse dear to PCists.
And yet, the third opus of what should one day become a quadrilogy still had it under its elbow. Asked by the YouTube channel KIWI TALKZ, (the same one who hosted his ex-colleague Mike Wikan last month), Walker exposed director Mark Pacini’s ambitions at the time, not without first showering him with praise:
I had the chance to work with very talented directors, but he is at the top. He will probably send me an inflammatory e-mail for highlighting it … For Metroid Prime 3, he came up with a new twist: we wanted to take more advantage of Samus’ ship by making it playable. The game offers a few examples, but Mark’s vision was more ambitious: he also wanted to go for an open world, less linear. We were all excited about the idea. We weren’t able to prototype everything, especially the open world, because the work was enormous.
We may not have completely fulfilled our objective with Metroid Prime 3, not enriched the structure enough … it was a fantastic game, we are very proud of it, but I wonder what would have been the reaction of the players to the idea of being able to use Samus’ ship to explore an open world.
That would indeed have been interesting. The developers of Metroid Prime 4 Would they have taken the opportunity to widen this opening thanks to a much more powerful console than in 2017? While waiting to find out, feel free to share your space theories with us in the comments below.