According to a famous maxim, all work deserves a salary … and maybe a little recognition? Unfortunately for the little hands of the video game, everything is not always so simple as some of the developers of Metroid Dread have learned the hard way.
If many of you are looking for your way in the corridors of the planet ZDR, employees of the Mercury Steam studio have sought their name in the end credits of Metroid Dread … without success. Indeed, some of the developers were simply not mentioned in the credits. The first to make the bitter observation was the 3D artist Roberto Mejías, who was moved by his LinkedIn profile :
I would like to sincerely congratulate the team at Metroid Dread for completing such an exceptional game. I am not surprised by its quality, since the team was made up of many talents. I know it from a reliable source, since despite my absence in the credits, I was part of it for eight months.
While playing it, I recognized some elements and environments on which I worked … so my work is there.
So I would like to ask Mercury Steam: why am I not appearing in the game? Is this an error?
In space, no one will hear you challenge
Mejías’ questioning immediately sparked a wave of sympathy among the developers, and his call was quickly echoed by other employees who had been through the Metroid Dread site, such as the 3D animator. Tania Peñaranda Hernández.
The Spanish site Vandal contacted the studio to get an answer on these multiple “oversights”, and the latter to say that it is necessary to have worked “for at least 25% of the project” to be among the lucky ones. The developers interviewed believe that the development of Metroid Dread would have spread over three or four years depending on the version, a time frame that obviously does not do the business of Mejías and his colleagues. This practice is reminiscent of those of the Rockstar publisher, with whom you have to stay until the end so as not to skip editing … Well, hey.
If we imagine that the publisher Nintendo has not necessarily gone into details, such a practice can only question, especially when we know how their recent generics have been able to demonstrate remarkable egalitarianism. , like Super Mario 3D World + Bowser’s Fury. Let us hope that this sad news makes it possible to tackle the problem head-on, and to lay down some elementary rules, which would however fall almost under the direction of the direction.
What do you think of the Mercury Steam studio’s decision? Let us know your 25% opinion in the comments below.