It’s been almost a month since Metroid Dread came to end a narrative arc opened in 1986 on the ancient NES. Despite his qualities, the last adventures of Samus still revealed some flaws.
Those who have already gone through our TEST know it: unlike most Nintendo-branded productions, Metroid Dread does not take players by the hand. And the latter have not been asked to try to break down some barriers and other regulatory crossing points. Is it any surprise that a few speedrunners have already managed to go below the 90-minute mark ? Not really, since the discipline is largely to the credit of the first episode, CQFD.
Rep to that, the speedrunners!
But today Nintendo is trying to make amends, since more than one bug still taints the Metroid Dread copy. Although the main blocking bug that was quickly identified has already been fixed, Mercury Steam continues to correct the situation, and version 1.0.2 available for a handful of hours has therefore solved a new list of problems, which are listed just for you:
- Fixed an issue where retrying after a completed game would cause game time to be added only if retrying a certain boss fight
- Fixed an issue where using the comet ability to somehow hit an enemy frozen by an ice missile would cause the game to close.
- Fixed an issue where Samus would move strangely when she jumps at certain times in the Morphosphere launcher.
- Fixed an issue where the final boss was stuck in a wall and could not move during a particular attack, making progress in the game impossible.
- Fixed an issue where Samus was stuck in the wall when defeating the EMMI in Ferenia in a certain position.
This should therefore calm some enthusiasm, while waiting for the next patch of Metroid Dread. Because in view of the list of this brand new update, it’s a safe bet that other bugs will soon ask to be corrected. See you next mission, Mercury Steam!