Mario Golf Super Rush review (Nintendo Switch)


Seven years of thinking, that’s the time it took Mario to return to golf, if we except his little prank on the green in the sports compilation Superstars. A long-term approach all in the spirit of the discipline, which Camelot nevertheless hopes to upset through Super Rush, designed to no longer waste time on the pitch, and thus to race online, without leaving the purists in the heather. A “coup-en-un” in perspective?

The reduced number of courses proposed at the start immediately announces the color – in this case only one green on the six on the program – to launch out in Mario Golf: Super Rush supposes to go through the Golfing Adventure. This RPG mode at the controls of a Mii is inevitably reminiscent of portable opus, in addition to listening to the pretty music of Motoi Sakuraba. And Camelot has revised things bigger on Switch, at least a priori because of barriers limiting the exploration of these exotic places. Likewise, the many natives are talkative, however the discussions essentially boil down to gleaning advice and dwelling on the catastrophic climatic conditions of the various regions. In short, a pretext with a appreciably ecological message which serves to justify the earthy pripties occurring over the course of the advance, very linear with its only deliberately soteric quest, obliging superpowers. There remains the possibility of returning afterwards to train to improve one’s abilities or to do some small shopping, given the meager equipment which is moreover very useful available on site (such as climbing shoes).

This initiatory journey makes it possible to integrate the special moves into the story.

Sweet spot effect

The pope nevertheless fulfills its multiple vocations, starting with its role of initiation into the gameplay of this episode, surprisingly distinct from its predecessors. Because the use of timing has halved during the strike (except for the lobs modeled on the supposedly obsolete system of Everybody’s Golf), so that the precision of a shot depends simply on its propensity to deviate, it- even links power and context (weather, nature of the soil). Variables, and in fact a risk-taking clearly visible on the gauge, which now allows to print curved trajectories on several sections, in addition to the usual effects according to the characteristics of the character, a small revolution in itself! In addition, there is the telmeter and the altimeter intended respectively to assess the distance as well as the relief, via buttons or motion sensors. The alternative control through the latter is based on the amplitude of the swing, a method accessible to Wii Sports which provides good sensations, but ultimately less reliable. However, given the requirements of the terrain, it is better to opt for the safest formula, and possibly the fastest …

You have to choose the right moment and possibly use zig-zag effects to avoid obstacles.

All terrain cart

These pragmatic principles prove to be invaluable in the context of confronting the ups and downs raised by the elements that are unfolding. Whether it’s tornadoes, electrifying thunderstorms, a scorching sun or freezing snow, each of these destinations has unique phenomena to tame, then exploit. For example the wind obviously pushes the ball, but a vortex can be used to propel it in the air. Ditto for the protagonists thanks to the drop in Speed ​​Golf mode, which is no longer confined to a time trial. It now consists of running behind the ball between strokes, keeping an eye on the endurance reserve. This pedestrian facet gives a new dimension on which the architectures of the courses are based, built with astonishing ingenuity, in spite of accidents with the decor sometimes. The several sessions therefore almost resemble parts of Mario Kart, or rather “Mario Caddy”, especially with the special powers. Between the overpowered warheads, the more deceitful approaches or the jostling engendered by the sprints, these talents have a crucial impact on the matches, notwithstanding a certain lack of diversity.

The trajectory and timing of the jumps must be taken into account to optimize the sprints.

All in the mle!

A happy mess is efficiently managed by the physics engine, which does not lose its subtlety, while the graphics engine must often reduce the display fineness to absorb such a rash of explosions without slowing down. The highlight of the show is the Mle mode, where the game takes place in the middle of arenas with a multitude of holes. This formidable reinterpretation of golf highlights the vision of Super Rush to develop a different way of playing it, focusing on speed, in other words restricting the time between shots, and interactivity. If the permanent pressure generates will not necessarily please purists, it is ideal for online practice, anyway you can configure …

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