For several tens of hours, we have been testing HUMANKIND, which has caught the eye of many players since its announcement in August 2019. The French 4X from Amplitude that we could roughly qualify as Civilization-like, is in fact much more than that and even goes way beyond in terms of depths and possibilities. If Civilization is a king, Humankind is an emperor.
At the outset, and without being able to carry out any part in the long term, we were a little suspicious of the culture change system of HUMANKIND. To put it simply and unlike a Civilization where we keep, as its name suggests, a civilization from one end to the other of a part, HUMANKIND made a very different and daring choice. Indeed, the title is separated in historical res (until then all is well), but the end of each new era, we are asked to select a new culture having historically marked this one. Thus, in passing the classical era, it is possible to choose between Greeks, Romans or even Huns. Each passage a new re therefore adds an additional culture to your “nation” and each player or AI who selects a culture blocks it and makes it inaccessible to others. With this system one could have thought of a true cultural broth without form, especially at the level of military units and buildings. But it turns out that the idea is just brilliant and works wonders. We will come back to this a little later, know in any case that part of this historical management game is divided into six res knowledge:
- Nolithic era
- Classic Era
- Medieval Era
- Early Modern Age
- Industrial era
- Contemporary Era
A visual and artistic slap from the first moments
The first thing you notice when you start a game is the beauty of the game, which is multi-faceted. It’s the most beautiful 4X we know of and one of the most artistically accomplished strategy games. Each landscape, each new discovery is a delight for the eyes. The developers wanted to represent the different biomes of our plant and it is a true flawless, an ode to nature. In an instant, we recognize a place, an atmosphere, a tone. And this visual enchantment is additionally accompanied by exceptional audio direction. As soon as you fly over a place, with a good zoom, you just have to close your eyes to have the impression of being there. I have to say that HUMANKIND put the package with no less than 13 hours of sound environments. It ranges from the gentle sound of the wind in the sand dunes to the cries of seagulls on the coasts. Quite simply, it’s an audio-visual delight. And what about the masterful work of composer Arnaud Roy? 520 minutes of music in total which are played by no less than 63 musicians. HUMANKIND is a slap that rings and we understand from the first hour of play that we have just entered something exceptional.
An exhilarating start to the game
The first phase of the game is certainly one of the most exciting there is because it is about pure exploration. The map being completely random in its generation, we are constantly surprised by what we discover: a lake in the middle of a mountain range, a desert surrounded by a river, a jungle on an island …. It’s going to be about finding the perfect place to found your first outpost, which will later become your first city. We start the game with scouts which, like all units, have the possibility of claiming a territory, the beginnings of your future empire. The game makes your job a little easier by showing you on the map the ideal places to claim, usually rich in resources but nothing forces your hand. To be able to place an outpost you will need influence (in the form of a purple star in play), a resource that you acquire over time through explorations, battles, technologies and buildings. At the start of the game, you just need to hunt a few animals and explore the environment a little to have enough for an outpost. Keep in mind that the two other major resources in the game are food and industry.
The cradle of your civilization
As a first step, we can only advise you to select an area where food is abundant, because it is this one which will make it possible to increase your population and thus to increase your reserve of economic labor. , industrial and military. In our initial part, our ambition was to select Babylon as the first culture, luckily we found a large river in the middle of a jungle to settle down (see the screenshots that dot the test). As the game operates on a turn-based basis, after a fortnight we were able to have our first city: Babylon. Like a Civilization, the game is split into hexagonal format boxes for building and moving units. Very quickly we were able …