A big fan of the 7th Art and series, to the point of widely sprinkling his video game creations with references, Hideo Kojima has just formalized the birth of a division of his company which will be devoted to developing film and series projects.
A great cinephile and cinéphage in front of the eternal, Game Director Hideo Kojima has always largely infused his love of the 7th Art (and series) in his video game creations. The fantastic saga Metal Gear Solid sure. But also obviously his last game, Death Stranding, in which he offered Léa Seydoux, Norman Reedus, Mads Mikkelsen, Guillermo del Toro and Nicolas Winding Refn to the cast.
As a reminder, that was it …
In 2019, moreover, Kojima announced in a BBC documentary dedicated to him thinking about producing, via his company Kojima Productions and in a few years, feature films and series, considering that in the near future “Cinema, television and video games will all be available for streaming.” So far, he had seen it fairly, given that Netflix has just officially launched into video games and has just recently deployed its Netflix Games service.
True to its habit of social networks, it’s on his Instagram account that Kojima has announced the creation of a new division within his company, entirely dedicated to films and series. “Today, I can finally confirm that Kojima Productions will open a new division in California” Riley Russell, head of this new division, wrote in a press release. “The new division will be responsible for working with creative and talented professionals in television, music and film, as well as the more well-known games industry. The team’s task is to expand the reach and notoriety of the properties currently in development at Kojima Productions, and to integrate them even more into our popular culture “.
In 2018, Hideo Kojima told us this during an interview: “In the cinema, the timeline of a film is controlled by the editing. In a video game, due to the principle of interactivity, the creator of the game does not have control over the flow of time. a fundamental difference between these two media. The development process is on the other hand very similar. But I am convinced that beyond this notion of interactivity, the gap separating the two, technologically speaking already, will become more and more narrow in the years to come. You will be able to see a movie that at some point becomes interactive, and games whose gameplay itself is a movie in itself. We will probably see these hybrid forms in the next decade or so. In fact, it opens up a huge, very vast field of possibilities. For now, we will continue to have films in the form we know; the same goes for games. But we are going to have more and more films. hybrid projects between the two “.
Perhaps this should be seen as a possible clue as to the nature of one of the future projects of this new division of Kojima Productions ? Unless it activates to boost the adaptation of Metal Gear Solid, which does not advance much?