Half-Life 2 Episode 3: this is what it would have looked like

The fact that Half-Life 2 Episode 3 never came out stuck in the throats of many fans. But here’s something to ease your pain a little. Explanations.

As revealed Kotaku, David McGreavywho is an avid Valve fan and collector, has just shared beautiful new artwork for Half-Life 2: Episode 3 and other unknown Half-Life projects, just to rub salt in the wound and realize what that we may have missed.

Artistic Half-Life

David McGreavy is currently Senior Producer at 2K, but in his spare time he collects items or works that relate to Valve. According to Kotaku, the man even has contacts with studio employees to access certain elements not accessible to the general public. And he was kind enough to share some of the scans of his works with our Anglo-Saxon colleagues.

Half-Life 2 Episode 3: this is what it would have looked like
@David McGreavy and Kotaku

This is a very specific version of the antagonist Dr. Breen who appears here as an alien worm. SPOILERS : Indeed after his death in Half-Life 2 the man should have found another form to survive. This is clearly one of the plot summaries of what Episode 3 could have been. Along with the characters, there is also concept art of a landscape.

Half-Life 2 Episode 3: this is what it would have looked like
@David McGreavy and Kotaku

It’s a devastated coastline with debris from boats, clearly the type of environment that we could start exploring in episode 2. With less urban areas. Very surprisingly, McGreavy also shared works that are not about episode 3 but a mysterious game about the characters of Alyx and Dog. A new Half-Life!

Half-Life 2 Episode 3: this is what it would have looked like
@David McGreavy and Kotaku
Half-Life 2 Episode 3: this is what it would have looked like
@David McGreavy and Kotaku

We can even discover artworks from Valve’s space game Stars of Blood which has nothing to do with the Half-Life saga and which was cancelled:

Half-Life 2 Episode 3: this is what it would have looked like

McGreavy says: I am a lover of physical goods. But I do aim to digitally curate, catalog and inventory all commercially available Valve items, as well as what employees own whenever possible.

This is where we can realize the phenomenal work behind a video game, even when it is canceled.

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