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Even Miyamoto wasn’t convinced by Navi

January 27, 2022
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The cornerstone of 3D action-adventure games and video games, The Legend of Zelda Ocarina of Time is not perfect, even in the eyes of its producer.

At a time when Nintendo often decides to communicate as late as possible on future releases from its catalog, it’s hard to imagine the endless development of The Legend of Zelda Ocarina of Time. Postponed several times, the first episode in 3D will have largely played with the nerves of the players.

Zelda people

Despite its endless qualities and arguably eternal status as a Nintendo 64 cult game, producer Shigeru Miyamoto was (as often) not fully satisfied with the 1998 copy, as a period interview reveals today. , available for the first time outside of Japan thanks to the good care of the site shmuplations :

During this river interview dated 1999, the producer of The Legend of Zelda Ocarina of Time is notably questioned about the balancing and the difficulty of the game. calls Navi. It’s not necessarily for the reasons we think:

Now I can tell you: I think the whole advice system via Navi is the biggest weak point of Ocarina of Time. It’s incredibly difficult to design a system that gives proper advice, advice tailored to the player’s situation. To do things well, it would have been necessary to spend the same time on this mechanism as on the whole game, and I was very afraid that we would sink into a hole, if we were looking for this perfection.

I don’t have the time

In addition to indicating the direction or certain points of interest to the players, the fairy of Ocarina of Time could be consulted to know the procedure to follow:

If you read Navi’s text, she repeats the same things over and over. I know it sounds bad, but we deliberately left it with this somewhat “stupid” character. I think if we had tried to make Navi’s hints more sophisticated, this “dumbness” would have stood out even more. The truth is that I wanted to delete the whole system, but that would have been even more difficult for players. You can consider Navi to be there for those who stop playing for about a month, then pick up the game again and want to remember what they were supposed to do. It’s a cheeky excuse, I know. (laughs)

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