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Capcom, Bethesda … Ikumi Nakamura criticizes her former employers

September 30, 2021
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During the Bethesda conference at E3 2019, an artistic director was responsible for presenting Ghostwire Tokyo, the new game from Shinji Mikami. Two years later, Ikumi Nakamura became independent, her language too.

Those who had attended the conference from the world before may remember the moderately contained joy of the artistic director and her “moth don’t“introductory, which had preceded the very first trailer of Ghostwire Tokyo. But a few weeks later, Ikumi Nakamura announced her departure, to finally announce last March the opening of” her small studio “, to preserve a well damaged health by 16 years of the video game industry.

Thank you for playing

Trained by Capcom, Clover, PlatinumGames and finally Tango Gameworks, Ikumi Nakamura today looks back on her career with our colleagues from Game Informer, and the least we can say is that time has not affected its spontaneity. After explaining how much she realized a dream by joining Capcom, the interested party recalls certain resolutely old-school methods in force on the side of Osaka:

When I was little, I saw these videos where the developers slept under their desks, and I told myself that was what I really wanted to do. Looking back, I was really wrong: these are not good examples. At Capcom, some managers did not hesitate to yell at their employees, bang on their desks … They took whatever came to hand. In the end, it wasn’t very productive: people were frustrated, and that helped create an atmosphere of fear at work.

Once at Clover, relations with Capcom did not necessarily improve, since the illustrator bitterly remembers the port of Okami to Wii, a version that had been redacted from the developers of the original, a choice that had made release director Hideki Kamiya of its hinges, and for good reason.

The ghosts of past games

If the artistic director recently considered Ghostwire Tokyo as “her child”, she does not seem to fully adhere to the editorial choices of publisher Bethesda, which according to her vision of things reoriented the aspirations of Shinji Mikami, the illustrious director of Resident Evil first of the name. The studio bought in 2010 then started The Evil Within:

Mikami really wanted to create different games, not to keep doing what he had already done. But people wanted or waited for him to get back to survival horror.

To explain his departure from the Ghostwire Tokyo project, Ikumi Nakamura notably throws the stone at the publishers, who have gradually taken control of the game, to the detriment of the development team. However, let us hope that the new game from Tango Gameworks still keeps its promises when it is released, expected in 2022 on PC and PS5. Moth does ?

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