That’s it, we are there: it is today that the single player campaign of Halo Infinite will finally be accessible, after an interminable wait. But for the developers, the adventure was not easy.
The formula is now known: the always very well informed Jason Schreier, accompanied by journalist Dina Bass, today lift the veil behind the scenes of Halo Infinite’s development in a new newspaper article from the newspaper Bloomberg.
Sir, finish this game
You already know a good part of the story: after having sold the return of Master Chief as “a steamroller”, Microsoft had to wipe the plasters of the demo presented far too early in the summer of 2020. The screenwriter of the first three episodes was then called to the rescue, and it is therefore Joseph Staten who pleaded for a postponement of the launch of Halo Infinite:
Staten persuaded Microsoft management to give 343 Industries as much time as needed to fix what needed to be fixed. Microsoft viewed Halo Infinite as essential to incentivize the purchase of a new console, but the release of a buggy version could have made gamers embittered. The studio has made this mistake once before, with its release of Halo: The Master Chief Collection in 2014.
The development of Halo Infinite would have started in 2015, after the release of Halo 5, and thinking heads would quickly agree on the open world formula. But the first problems arrive quickly, while the developers are forced to deal with the vagaries of the engine, and the instability of the teams, largely made up of contractors who come and go:
Microsoft prohibits subcontractors from remaining in their jobs for more than 18 months, which implies constant wear and tear for the teams at 343 Industries. Several developers have described the studio as a business divided into fiefdoms, with each team seeking their own resources and making conflicting decisions. One developer describes the process as “four to five games being developed simultaneously.”
And it goes on and on
In 2019, the decision would have been taken to cut two thirds of the content initially planned, but Microsoft would have been keen to maintain at all costs the release of the game, intended to bring the launch of the Xbox Series X | S in November 2020. It will have It was not until the sad episode of the first presentation that officials agree to miss the boat, not to make Halo Infinite a disaster.
Despite this launch on December 8, there will still be a long way to go for the teams of 343 Industries, since in addition to the arrival of cooperative or Horde modes, recent clues suggest that many updates should punctuate the coming years. . At least.