While they don’t necessarily translate into gaming, there is no shortage of good ideas in the video game industry. Bandai Namco proves it to us today, since the publisher could well make you the next king of versus fighting thanks to a new patent.
It took time, but video games now seem to be on the path to accessibility. In recent years, many publishers have finally been racking their brains so that their games can be appreciated by as many people as possible, but not all styles lend themselves to this exercise, and there is no question here of starting a game. hollow debate on the concept of difficulty, oh no, but rather to look at a recently published patent.
The boxing hit
This summer, Bandai Namco therefore filed an interesting find in more than one way, since it aims to offer a new method of learning the mechanics of a fighting game. The forty-page document available for a few days on the website of the US Patent and Trademark Office details supporting diagrams, a system aimed at advancing players.
The aesthetes of the “quarter of a circle + strong fist” know it all too well: to master the best sound combos hand, you have to go through long training sessions. But all this will perhaps soon be a thing of the past: Bandai Namco’s method analyzes in real time your shots and the speed with which they come out to optimize your combos, but also the possibilities of counters for the opponent:
High level players can instantly determine an opening window to secure their attacks by countering at the right time. However, those who are not used to fighting games may find it difficult to be this quick. This patent aims to materialize the screen the times of vulnerability and the difference in status between attacker and defender.
Bottom big bread
That’s not all, since this new type of tutorial could also suggest more relevant choices to you in the face of your opponent’s reactions. As the diagram below suggests, the interface could list in a given situation the best options that are theoretically available to you, depending on the desired “outcome”:



Even stronger, the patent mentions in its small lines the analysis of your style of play and your habits, in order to ultimately offer personalized support., and to curry favor with PGMs as players out of their shell.
Will we see this integrated system in the next Tekken ? Will it make it possible to increase the level of world play? Tell us about your craziest theories in the comments below.