Future games in the Assassin’s Creed series will vary in length and will therefore no longer follow the RPG model based on hundreds of hours of gameplay as was the case with the last 3 episodes. It’s in an interview for IGN US that we we were able to hear the news.
Shorter Assassin’s Creed games to come… but not only!
Thus, the vice-president executive producer of Assassin’s Creed, Marc-Alexis Côté explains:
This is a smaller Assassin’s Creed project. This was thought to celebrate the 15th anniversary. That’s why we’re using our modern Valhalla engine to create a smaller game that pays homage to our original game by focusing more on stealth, close combat, parkour, and a denser city that goes back to our roots in the Middle. East, with Baghdad as its centrepiece.
As for the lifespan itself, he adds:
You should expect something closer to our original games (i.e. 15-20 hours).
Obviously it will not be the only episode to follow this model since Assassin’s Creed Infinity, the hub platform that will manage the license will offer other experiences of this type.
I think this approach with Infinity also allows us to have different experiences with different sizes.
Not everything has to be a 150 hour RPG.
Codename Hexe, Infinity’s second game, for example, will not be an RPG either. But that doesn’t mean it’s the end of the big Assassin’s Creed RPG atmosphere since the episode in Feudal Japan is planned to take place in a vast open world.
For the record, the game Mirage will be available in 2023 on PS5, PS4, Xbox SeriesXbox One and PC.