The Haven Studios site, which is developing a PS5 exclusive, reveals various artworks. Do they correspond to the game or do they simply testify to the potential of the artists?
A few days after the takeover of Haven Studios by Sony Interactive Entertainment, we may have some concept images of the PS5 exclusive in development on hand.
A sci-fi game?
At the time of writing these lines, information on the Haven project is very meager, if not non-existent, and we cling to what we can. In this case, here, to the images that appear on the studio’s official website and which are visible in our gallery.
Without being categorical, we perceive a very modern/almost futuristic touch, which could make one think of a science fiction title. The theme of this PS5 exclusive? Possible. But it can also be concept art to represent the overall vision of the developers, which is to develop worlds where players will be able to get lost. Hard to say.
Haven: Sony, a natural choice?
As a reminder, this PlayStation 5 exclusive is an “AAA multiplayer experience with an ever-changing world centered on freedom, passion, and zest to keep players entertained for years”. Given the description, it is very likely that Sony has already validated a PC version. This would build a larger community and ensure the title has a long-term life.
In an interview with the Game industry, relayed by PlayStationInside Jade Raymond, founder, and CEO of Haven revealed that Sony Interactive Entertainment was their first choice for the collaboration and that she had been reinforced in this idea by what other studios had been able to tell her.
It became clear that we weren’t going to be able to continue. Fortunately, Google supported me in my desire to find a way out, and allowed me to prepare models on my side, which I then presented to several investors. I am also very happy that PlayStation, which was our first choice, agreed to come on board and support us. I spoke with several developers, and all told me that Sony was the company that best understood and supported the creative process, providing the necessary support to the studios while giving them all the autonomy they needed.. Of course, hearing that was very attractive.
For his part, Hermen Hulst, boss of PlayStation Studios, praised the ability of developers to evolve quickly. It must be said that they are not beginners and that in addition, they are former colleagues. The work routine is, therefore, easier to set up under such conditions.